Flamingo nxt displacement map software#
In only ONE environment (Basic or Plug-in), the software will attempt to access and use the "other" definition when rendering. The material definition used will depend on the Renderer selected for a rendering. Geometry in your model may have BOTH a Basic and a Plug-in material definition associated with it. In the Object Properties dialog, when you select "Plug-in" or "Basic" you are selecting whether the texture definition will be a Rhino (Basic) texture or a V-Ray (plug-in) texture. BOTH allow those materials to include bump-maps. Sharing Texture Data Between V-Ray and RhinoīOTH V-Ray and Rhino allow you to define new materials. IF it looks OK, click Apply to save the changes.
This indicates that you want to define a bump "map"
Activate the "Material" panel with the pop-up at the top of the dialog.Examine or call up the Object Properties dialog.Make sure V-Ray is the current renderer (as above).In the dialog box, use the Right Mouse Button (RMB) to click on "Default_VRay_Material".From the V-Ray pull-down menu, pick Material Editor.From the fly-out menu, pick V-Ray for Rhino.From the Render pull-down menu, pick Current Renderer.From the application menus, pick Render.Make sure V-Ray is the current renderer.Two Ways to Make a New V-Ray Material Starting from the menus
Flamingo nxt displacement map how to#
On the rest of this page we'll see how to do that. For example, to make the rough concrete shown here, we use a uniform color (gray), and a "bump map" texture provided by a gray-scale image (below). Not all materials customize all of these. The data attribute we want to change is called "Material" or "Texture" in most programs.Įach material has a variety of contributing characteristics, including color, transparency, and bumpiness. Turning the simple gray prism into the bumpy concrete block is done by changing the way the surface is rendered, not by changing the geometry.
Geometry in the real world is often multi-hued and bumpy, like the image on the right. Geometry made in the modeler is pure, smooth, monochrome, as shown at left. TAPESTRY: The Art of Representation and Abstraction Textures - Defining - VRay